

Visually similar to square pixels that you see on GBA/NDS/PSP] [however it has one amazing side effect - with values close to a display limit - display will create it's hardware CRT looking-like-a-shader effect enhancing image like 1000 times.

Overclocking display for even better look However, beginning from ps3 lots of games might look better with lower resolution Usually it's better to adjust resolution to a smallest font used in a game. [a main idea is to run a game of it's designed resolution.

[an instead it's better to always use 100% font size and learn to create custom resolutions, and switch them through Display Adapter Properties, or Nvidia/ATI/Intel control panel I still remember how played on a laptop with 5ms ips 108Hz screen in fighting\racing games on hardest_difficulties\fastest_speeds with ReShade shaders and V-sync] [as far as I know all the post-process like filtering, AA and shaders are adding their lag. With making special attention to a (!)first postĪfter all of that, in case if you will still want to understand why every console looks blurred through every emulator - then:ġ.1. In case if you will want even more, like force 60fps for shader output, or to mix shaders, or to make new ones - please read LunaMoo's whole thread If you will want more - change code to fit your desired resolutions, or a taste. Īfter applying - switch resolutions and see a difference in effect strength. The fastest way to get good-looking picture, psp-like or even more - is to enhance a look with shaders:įor high resolutions, that are good to get recommendations from Youtube - try guest.r CRT Lottes TV shader from Notes = "(!) ppge_atlas.zim (md5): a93fc411c1ce7d001a2a812643c70085|(!) PPSSPP requires the asset files, lang folder, and flash0 folder inside the 'system\PPSSPP' directory.|(!) Check to find out how to get the assets files.Everything below is based on an idea that Supported_extensions = "elf|iso|cso|prx|pbp"įirmware0_desc = "ppge_atlas.zim (PPSSPP Data ROM)" Installing the core just requires dropping on top of your preexisting RetroArch setup how how-to videos are available below.Ĭore Info file: display_name = "Sony - PlayStation Portable (PPSSPP)" There are also a number of various core config settings under the RA quick menu which you might want to try adjusting to get the settings tweaked right for each of your individual games.

It will reduce performance but it will also reduce the graphical glitches. If you experience any graphical glitches but your game runs well you might want to try setting Block GPU on. Speeds should generally be good with some graphical glitches expected. It’s been tweaked and optimised to run as best as it can on the console however mileage might vary depending on what game you are running with the core. This is the PPSSPP emulator for the PlayStation Classic. What does it emulate? Sony PlayStation Portable (PSP) What Console does this run on? PlayStation Classic
